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Nancy Drew: The Phantom of Venice Walkthrough (Spoiler Free) Day One

Nancy Drew: The Phantom of Venice Walkthrough

Day One

Task #1 Assignment

Wake up in Venice.

Explore your room.

Leave room to explore the Ca.

Colin stops you to talk.

Go outside to entryway to check for parcel.

Bump into Helena.

Collect letter with ATM CARD.

Take ATM CARD and go to Plazza San Marco.

Note that the Newspaper Kiosk is a good place to purchase reference material.

Enter ATM and insert ATM CARD into slot to “activate account”.

Read About assignment.

Take the BINOCULARS and PDA.

Make a call to test the PDA and introduce yourself to Sophia.

Exit to map.

A new location is available on map.

Exit to Fango’s Office at Campo del Frari.

The door is locked and you need to find something to pick the lock.

Exit back to Ca.

Upon entering Ca courtyard you get an alert on PDA.

Go up to the roof.

Margherita stops you to talk.

Spy on Fango.

Automatically go someplace private to check with Sophia.

Leave bedroom and Prudence will automatically call.

Day One

Task #2 Tracking the Pigeon

Go to Costume Shop at Campo Santa Maria Formosa.

Pick up TRACKING PELLET.

Go back to Fango’s Office and pick lock.

Use TRACKING PELLET.

Turn on tracking on the PDA.

Exit office and track pigeon.

Capture Pigeon and recover HELLO! MESSAGE Fango attached to its leg.

Automatically phone Sophia.

Day One

Task #3 Microdot

Go back to Ca

Enter Ca and automatically eavesdrop.

Talk to Colin and ask to use microscope.

Use Microscope on HELLO! MESSAGE.

Day One

Task #4 Meet with Tazza

Go to Campo San Margherita.

Knock on door of Casa de Gionchi and get turned away.

Try to discover a way too get in by looking around.

Meet with Enrico Tazza, owner of Casa De Giochi.

Tazza will make you win at Scopa before discussing business.

Tazza will make you steal the SAPPHIRE to gain his trust.

Tazza will tell you to communicate with Gina ASAP.

Leave and call Sophia to inform her that Tazza wants you to commit a felony.

Day One

Task #6 Find GINA

Return to Fango’s office.

Explore Fango’s office.

Go to laptop and try and guess password.

Access the laptop.

Communicate with Gina.

Return to Ca and go to sleep for the night.

Meet “the Phantom” up close and personal!

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Nancy Drew: The Phantom of Venice Walkthrough (Spoiler Free) Day Two

Nancy Drew: The Phantom of Venice Walkthrough

Day 2

Finish phone call with Prudence and leave room.

Automatically eavesdrop on Colin and Helena.

PDA alerts you Fango is in his office.

Go to roof and spy on Fango.

Day 2

Task #7 Retreive Bottle

Leave Ca and go to Rialto Market.

Pick up bottle and take LOCK OVERRIDE and HI! MESSAGE.

Return to Ca.

Look for Microdot on HI! MESSAGE.

You don’t have to ask to use microscope, but it is broken.

After the microscope is fixed, read HI! Message.

Day 2

Task #8 Complete Mosaic

Colin will have you finish a mosaic with the tesseras while he gets a new bulb for the microscope.

Day 2

Task #9 Acquire Cat Suit

Exit to Campo San Polo and enter Club Micio.

Successfully dance for Fausto and he sends you home with the anti-thermal suit (CAT SUIT).

Exit back to Ca.

Day 2

Task #10 Steal Sapphire

Change into CAT SUIT and exit room and go to the Zattore.

Use LOCK OVERRIDE and HI! MESSAGE code on door.

Steal SAPPHIRE and exit building.

Day 2

Task #11 Deliver Sapphire

Meet with Tazza at Casa De Giochi .

Give Tazza the SAPPHIRE.

Tazza will make you win at Scopa before discussing business.

Day 2

Task #12 Chinese Puzzle Box

Return to Ca and go to bedroom.

Read note from Colin.

Go to Colin’s work desk for puzzle box.

Open puzzle box.

Go to bed for the night.

Nancy Drew: The Phantom of Venice Walkthrough (Spoiler Free) Day Three

Nancy Drew: The Phantom of Venice Walkthrough

Day 3

Wake up to PDA alert.

Go to roof and just miss Fango.

Day 3

Task # 13 Flyer Code

Go to Fango’s office.

Go to Fax machine.

Dial number on back of Fango’s FLYER.

Receive new document from fax machine.

Figure out how to use new document.

Explore office again for useful information.

Dial new number.

Listen to all messages.

Explore office again to be sure you have collected all useful information.

Exit to Ca.

Call Sophia to report what you discovered.

Sophia will tell you to call her back.

Day 3

Task #14 Find Safe and Secure location

Sophia gives you information to use at Campo San Margherita.

Exit to the Fountain at Campo Santa Maria Formosa.

Enter and navigate the tunnels to discover the stolen goods.

Day 3

Task #15 Catch Il Dottoro

Automatically call Sophia and revel the Criminal.

Chase down the Criminal using the planted TRACKING DEVICE.

You win!

Nancy Drew: The Phantom of Venice Walkthrough (Spoilers & Screens) Day One

Nancy Drew: The Phantom of Venice Walkthrough

Day One

Task #1 Assignment

Wake up in Venice.

Explore your room.

Leave room to explore the Ca.

Colin stops you to talk.

Go outside to entryway to check for parcel.

Bump into Helena.

Collect letter with ATM CARD.

A new location is available on map, go to Plazza San Marco.

Note that the Newspaper Kiosk is a good place to purchase reference material.

Enter ATM and insert ATM CARD into slot to “activate account”.

Read about Assignment.

Take the BINOCULARS and PDA.

The PDA will alert when Fango is in his office to observe for “unusual or suspicious” behavior.

Make a call to test the PDA and introduce yourself to Sophia.

Exit to map.

A new location is available on map.

Exit to Fango’s Office at Campo del Frari.

The door is locked and you need to find something to pick the lock.

Exit back to Ca.

Upon entering Ca courtyard you get an alert on PDA.

Go up to the roof.

Margherita stops you to talk.

Spy on Fango.

Margherita will ask what you are doing. Tell her anything.

Watch until Fango leaves office.

Automatically go someplace private to check with Sophia.

Sophia will tell you to find out where the pigeon goes and what the note pigeon is carrying says.

Check messages for what TRACKING PELLET looks like.

A new location is available on map, the TRACKING PELLET is located at Costumes by Vera in Campo Santa Maria Formosa.

Take HAIRPINS from wardrobe to pick the lock at Fango’s office.

Leave bedroom and Prudence will automatically call.

Day One

Task #2 Tracking the Pigeon

Go to Costume Shop.

Pick up TRACKING PELLET.

Stop at Rialto Market and purchase BIRDSEED.

Buy the Sassy Detective magazine at the Newspaper Kiosk.

Go back to Fango’s Office and pick lock.

Go to window with pigeon and feed the TRACKING PELLET and BIRDSEED to the bird on ledge.

Walk back to door.

Get alert on PDA Fango is coming back to office.

Hide in the storage closet until Fargo leaves.

Notice Commedia dell’Arte poster in storage locker.

Look at chocolates on desk.

Notice the names and the order.

Examine laptop and discover you need password.

Turn on tracking on the PDA.

Exit office and follow pigeon to Campo San Margherita.

Capture Pigeon and recover HELLO! MESSAGE Fango attached to its leg.

Automatically phone Sophia.

Sophia will tell you to look for a Microdot hidden in the note with a Microscope.

Sophia will tell you to find a way to meet with Enrico Tazza at Casa De Giochi.

Leave Campo San Margherita.

Day One

Task #3 Microdot

Go back to Ca

Notice parcel of Chocolates addressed to Il Dottore in entryway.

Deduce that it could be a way to communicate.

Enter Ca and automatically eavesdrop.

Talk to Colin and ask to use microscope.

Use Microscope on HELLO! MESSAGE.

The message reads:

Il Dottore requests you to change the safe room lock combination to 43556.

Call Sophia and report findings about Microdot and Il Dottore.

Sophia will tell you to plant tracking devices on your Ca-mates.

Day One

Task #4 Meet with Tazza

Leave bedroom and get to know Helena.

A new location is available on map, Helena’s favorite spot in Venice the Campo San Polo.

Go to Campo San Margherita.

Knock on door of Casa de Gionchi and get turned away.

Look in trash dumpster for something interesting and helpful to use to get in.

Discover the Scotland Yard Document on Justin/Colin.

Discover and translate the Samantha Quick Document.

Decide to disguise yourself as Samantha Quick to meet with Tazza.

Exit to Plazza San Marco and purchase Dark Sunglasses at the Newspaper Kiosk.

Also purchase the German/English Dictionary and the copy of Eurowelt.

Use the dictionary to translate and read the article Helena wrote.

Exit to Costume Shop at Campo Santa Maria Formosa.

Purchase Red Dress, White Gloves, and Blonde Wig to impersonate Samantha Quick.

Exit Costume shop.

Receive alert on PDA about Fango.

Return to Ca.

Go to roof and spy on Fango.

Interesting… he is sending another message.

Go to bedroom and report this to Sophia.

Change into Samantha Quick disguise.

Talk with Helena. Find out about Tazza.

Talk to Colin about his past.

Talk to Margherita.

Leave Ca and exit to meet with Enrico Tazza, owner of Casa De Giochi, as Samantha Quick.

Tazza will make you win at Scopa before discussing business.

Scopa:
There are 4 suits: coins, cups, swords and clubs.
There are 10 cards in each suit with the 7 as the valuable card.
The face cards are the Valet, Knight and King.
The number in the upper-right corner indicates how much the card is worth.
For scoring, the most valuable are the 7s, then 6s, aces oo 1, 5 4 3 2 and then the face cards.
These are refered to as ‘primes’ when scoring.
Enrico will shuffle the deck.
Three cards will be dealt for you and three cards will be dealt for Enrico.
Four cards will then be placed in the play area.
Each player will play only 1 card from his own.
If no cards match with the cards in the play area, discard a card to place that card in the play area.
A match (or a trick) occurs if one of your cards is the sum of any cards at the center play area.
If you take the last card in the play area you get a Scopa and a extra point is rewarded.
The game continues until all forty Scopa cards have been played.
Enrico will score points.
The first person to reach 11 or more points wins.

If you win, Enrico will discuss business.
If you lose, play again until you win.

Tazza will make you steal the SAPPHIRE to gain his trust.

Tazza will tell you to communicate with Gina ASAP.

Gina can help with the security system.

Play another game of Scopa with Tazza to ask him questions about costumes and Colin.

(You may have to exit and enter again until you get the “Ask you some questions” prompt.)

Leave and call Sophia to inform her that Tazza wants you to commit a felony.

A new location is available on map, the SAPPHIRE is located at the Palazzo Zattere.

(After you meet with Tazza for the first time, the next time you go to bedroom the phone automatically rings and you receive threatening call from someone, maybe Samantha Quick.)

Day One

Task #5 Track Ca-mates

Go to ATM and pickup the 3 TRACKING DEVICES Sophia left for you.

Return to Ca and put device into Helena’s pen.

Go to roof and give Margherita sunglasses case.

Give Colin the tessera tile.

Day One

Task #6 Find GINA

Return to Fango’s office.

Look in file cabinets and notice Box of Cards with some cards missing.

Go to laptop and try and guess password.

Notice names on the Commedia dell’Arte poster in storage locker.

Some are crossed out, except for Scaramuccia, Il Capitano, Brighella, Arlecchino and Il Dottore at the center.

The icon next to the login area resembles the masks on the poster.

Access the laptop with the password IL CAPITANO.

Exit out of laptop when PDA alerts you Fango is coming.

Hide in storage locker again.

Listen to Fango open and close filing cabinet then leave.

Check filing cabinet with the cards.

Another card is missing.

Exit office to Newspaper Kiosk.
Purchase Book on Chess and read about codes.
Return to office and access laptop again.
See icon for Gina’s Chessboard Service.
Read deleted email.

Deduce Fango and Scaramuccia are using the algebraic style of chess to exchange information about the locations of the Phantom thefts. You must decipher a code.
You learned from the Crime Dossier at the ATM that the first Phantom theft occurred Jan 4th. A bible was stolen.
Start reading the chess logs in the deleted emails.
Using the chess code on the Dec 29th email, deduce that Fango was asking Scaramuccia about the location of the theft, the Pallazo Foglio.
The next deleted email of Jan 17th says Brighella would play instead, the day before the sword was stolen from Doge’s Palace.
On Jan 21 the day before the Verdi score was stolen, Fango used the chess code to ask Scaramuccia about (La) Fenice.
On Jan 24th the day before the Chalice was stolen, Fango asks Scaramuccia about (St) Gervase.
Use the Book on Chess to code the name of the location you are to steal the SAPPHIRE from, PALAZZO ZATTERE.

Play Gina in a game of Chess with the code.

After you put in the chess terms Nancy will say the letter.

PH3
PA4
PD3
PA4
NB1
NB1
PG3
PB1
PA4
PD2
PD2
PE4
PB2
PE4

You win and she tells you to retrieve a bottle from the Recycle Bin at Rialto Market.

Return to Ca’ and go to sleep for the night.

Meet “the Phantom” up close and personal!

Nancy Drew: The Phantom of Venice Walkthrough (Spoiler & Screens) Day Two

Nancy Drew: The Phantom of Venice Walkthrough

Day 2

Finish phone call with Prudence and leave room.

Automatically eavesdrop on Colin and Helena.

PDA alerts you Fango is in his office.

Go to roof and witness Margherita and Fango arguing.

(Margherita will automatically call at some point to say she won’t return until tomorrow.)

Talk to Colin.

Talk to Helena.

Day 2

Task #7 Bottle

Leave Ca and go to Rialto Market.

Pick up bottle and take LOCK OVERRIDE and HI! MESSAGE.

Return to Ca.

Look for Microdot on HI! MESSAGE.

You don’t have to ask to use microscope, but it is broken.

After the microscope is fixed, read HI! Message.

HI! MESSAGE has a CODE that goes with the LOCK OVERRIDE.

Microdot Message:

“Vlad is in Gstaad for the next month so he won’t show up. The sapphire is housed in the warehouse below the Palazzo – the entrance is the barred doors in the alleyway. You’ll need an anti-thermal suit for this job. If you’ve lost yours, Fausto at Club Micio in Campo San Polo is the only one who has any left. Be forewarned, he’s gone straight and isn’t dealing in this business any longer so you’ll need to date one of the dancers since Fausto uses the old fabric for his dancer’s costumes. But I doubt that’ll be any problem for you. Use the attached lock override to break the combination for the entry to the warehouse and sapphire container. The lock override will show you the order in which to push the buttons of the electric keypad. Push them in the following sequence. The warehouse is monitored by robotic sentries. There are four power circuits you’ll need to find and overload to temporarily shut the power off that feeds the alarm system protecting the sapphire. The sapphire is in the center of the warehouse.”

HI! MESSAGE also has instructions to go to Club Micio to get a anti-thermal suit from Fausto.

Day 2

Task #8 Complete Mosaic

Colin will have you finish a mosaic with the tesseras while he gets a new bulb for the microscope.

Day 2

Task #9 Acquire Cat Suit

Exit to Campo San Polo and enter Club Micio.

Read Dance Instruction Book for light cues and listen to audio cues.

When you are ready go to stage through curtain.

Successfully dance for Fausto and he sends you home with the anti-thermal suit (CAT SUIT).

Exit back to Ca.

Oops, someone try’s to whack you with an urn.

Click on the bottom with your mouse to jump back.

Go up to roof to look around by the urns.

Notice something on ledge.

Pick up PLAYING CARD on ledge by urns.

Go to room and and call Sophia.

Day 2

Task #10 Steal Sapphire

Change into CAT SUIT and exit room and go to the Zattore.

Use LOCK OVERRIDE and HI! MESSAGE code on door.

Avoid sentries lasers to explore the 9 rooms.

Look for the lightning bolts in the outer rooms 1 and 3 and 7 and 9.

There are 4 you need to shut down shut off power to the Alarm.

To turn off power levers it is process of elimination.

Pull down the levers until one stays down.

Make a note of what number it is.

Use left to right 1 through 8.

Then try another. If it is wrong all levers will reset.

Go back to the first correct one and pull it down again.

When you find the second one make a note of the number.

Then pull the first correct one, then the second correct one until you find the third,

and so on until you have all levers in the off position.

Steal SAPPHIRE and exit building.

Day 2

Task #11 Deliver Sapphire

Return to Ca and change into Samantha Quick disguise.

Exit to meet with Tazza at Casa De Giochi as Samantha Quick.

Tazzo is talking on the phone to Nico about a lost Chinese Puzzle Box.

Give Tazza the SAPPHIRE.

Tazza will make you win at Scopa before discussing business.

He then pays you for the theft.

Day 2

Task #12 Chinese Puzzle Box

Return to Ca and go to bedroom.

Read note from Colin.

Go to Colin’s work desk for puzzle box.

Note symbols on the outside of box.

Shake to open and note symbols on inside to unlock box.

Exit to Newspaper Kiosk and purchase Book on Chinese Symbols.

Use the Book on Chinese Symbols to figure out the code to open the puzzle box.

Match the pictures on the outside of the box to the symbols in the Book of Chinese Symbols.

The pictures are tree mountain fire and water.

Except they got tricky with tree.

Use the symbol for wood instead of tree.

Take LIST of CARDS.

Go to bed for the night.

Nancy Drew: The Phantom of Venice Walkthrough (Spoilers & Screens) Day Three

Nancy Drew: The Phantom of Venice Walkthrough

Day 3

Wake up to PDA alert.

Go to roof and just miss Fango.

Talk to Margherita.

Take Fango’s FLYER with numbers on back.

Talk to Helena.

Day 3

Task # 13 Flyer Code

Go to Fango’s office.

Listen to Carousel Music Box.

Make a note of the notes played.

Go to Fax machine.

Dial number on back of Fango’s FLYER.

Get NOTES DOCUMENT.

Match the notes

MI RE DO SI LA RE RE DO LA FI SOL DO MI DO DO SOL SOL MI FA RE RE RE LA SI RE DO

to the keys on the phone.

Listen to all messages.

Check all the references in the automated directory and find out:

Welcome to the automated directory for Sognitrico.
At any time you may Press 0 to return to the previous menu.

(For personnel, Press 1.)

For Signore Dottore, president, Press 1.
For Signore Capitano, Communication, Press 2.
For Signore Arlecchino, Shipping and Receiving, Press 3.
For Signore Scaramuccia, Security, press 4.
For Signore Brighella, Acquisitions, press 5.

(For store locations, Press 2.)

For HQ, Press 1.
For our safe and secure store, press 2.
For our list of acquisition partners, Press 3.
For our presidential suites, Press 4.
For our propane storage, Press 5.
For all other locations, Press 6.

(For communications, Press 3.)

For presidential communications, Press 1.
For acquisitions, Press 2.
For security communications, Press 3.
For shipping and receiving communications, Press 4

Note the “safe and secure” store and that the Propane storage has the key.

Go to filing cabinets and look at the box of cards.

Note one is missing and deduce the location of the next theft.

Exit to Ca.

Call Sophia with information of the location that the Phantom will strike next.

Day 3

Task #14 Find Safe and Secure location

Sophia has you study Italian to keep up with Police at the stakeout.

Read the book on the bedroom table.

Study the common Italian words and phrases.

Press the red button to hear the words pronounced.

Call Sophia back and automatically be at the stake out.

Catch the thief by following the Police’s directions.

The 4 policemen identify their shadows at the locations.

Look for the 5th shadow that wasn’t identified and out of place.

Click on the shadow not identified as the police.

The police will say it’s the thief, or if its them.

You have to get 4 correct to catch the thief.

Automatically be in the Ca’ entryway talking to Sophia.

Sophia tell you they found a propane receipt with a code, 3447.

Exit Ca’ and go to Campo San Margherita.

Enter code on Propane chest.

Take the KEY and MAP.

Exit to the Fountain at Campo Santa Maria Formosa.

Use KEY on door on the “safe and secure location”.

Enter tunnels.

Navigate through tunnels to the other side using combination of the map on the wall and the MAP you got with the KEY.

The numbers are just stop points.

You only have to turn the wheel once, to fill or drain, at stop points.

The wheels look like tiny circle on the diagram from the wall and are on both sides of every shaft.

Use the stop points to navigate through the tunnels using the ladders and bridges.

Start at the entrance of the circle shaft by going right at the map.

You are starting at the circle shaft

stop at the very first wheel numbered 1.

Turn wheel #1 (before circle shaft) to fill

Cross bridge

turn wheel #2 (after circle shaft) to drain

Go down ladder to next level

Cross bridge

Turn wheel #3 (after circle shaft) to drain

Move down tunnel to the triangle shaft

Cross bridge

Turn wheel #4 (after triangle shaft) to drain

Move up tunnel to the diamond shaft

Turn wheel #5 (before diamond shaft) to fill

Cross bridge

Turn wheel #6 (after diamond shaft) to drain

Go down ladder

Cross bridge

Turn wheel #7 (after diamond shaft) to drain

Move down tunnel to the triangle shaft

Turn wheel #8 (before triangle shaft) to drain

Move down tunnel back to diamond shaft

Cross bridge

Go back to ladder and up ladder to next level

Turn wheel #9 (before diamond shaft) to fill

Go back to ladder and up ladder to next level

Turn wheel #10 (before diamond shaft) to fill

Cross bridge

You see a hallway with an arrow

Turn at arrow to see ladder

Go down Ladder.

Take FLASHLIGHT from wall.

Enter HELLO! MESSAGE code, 43556 into keypad.

Read crate and discover identity of the criminal.

Open crate and discover STATUE.

Get locked in flooded room.

To escape you must make the water pressure equal and level.

Adjust the faucets accordingly.

Day 3

Task #15 Catch Il Dottoro

Leave room and climb up ladder.

Automatically call Sophia and revel the Criminal.

Chase down Criminal using the planted TRACKING DEVICE.

Note the mode of transportation and the last location.

A piedi is on foot – black lines.
Vaporetto is by water boat – red lines.
Gondola – blue lines.

A flashing circle around a point on the map is the last known location.

You win!

Helena loses.

and Colin’s just plain sad…

THE END